2 Zekrom EX
2 Mewtwo EX
4-4 Eelectrik
1 Cleffa
Pokemon Total = 16
4 Pokemon Collector
4 Pokemon Communication
4 Junk Arm
4 Professor Oak's New Theory
4 Professor Juniper
3 Plus Power
2 Pokemon Catcher
2 Switch
2 Eviolite
1 Pokegear 3.0
Trainer/Supporter Total = 30
10 Lightning Energy
4 Double Colorless Energy
Energy Total = 14
Strategy
This is one of the biggest contenders for States since it sets up quickly with only one stage 1, easily attaches energy with eelektrik and hits extremely hard with two different zekroms. This deck was around for Cities, but what makes this deck work better now is the addition of Zekrom EX. Hitting for 150 it can take out many pokemon in one hit.
Pokemon Analysis
I really like thundurus in eelektrik based decks to be able to "charge" on the first turn and hit for 80 on the second turn. At least 2 thundurus would make this a good possibility for many of your games. Is your mewtwo ex intended to be an attacker or just a tech against other mewtwo's? If it's just a tech, you can easily go down to one of them, but if it's a main attacker, I'd be careful of how often you use it. With 4 EX's in the deck, only three of them need to hit the field throughout a game for your opponent to win. For Magnezone decks, lost burning 4 to take 2 prizes is worth the cost. To save some space in the deck, you may be able to safely drop the cleffa since you have so many draw supporters. Running at least one 30 HP tynamo will give your deck a free retreater if you need it to power up something with the eels.
Energy Analysis
If you need one more space in the deck for another card, you should be safe to drop one lightning. Other than that, there's nothing I would change about your energy line.
Trainer/Supporter Analysis
Let me just start off by saying how nice it is to see a deck that has an excellent trainer/supporter line already! I love seeing maxed out lines of crucial cards like collector and junk arm! I'd like to see one more pokegear in the deck since it's incredibly useful. I think you could safely drop 1 juniper, 1 communication or 1 plus power to make room for it. I wonder why you don't play sage. It's perfect for getting energy in the discard pile and fairly close to juniper. You miss out on 2 cards, but you don't have to get rid of your entire hand or run through too much of your deck at once. Perhaps looking into finding room for 2 of them might help. With juniper, I certainly wouldn't max them out, but 2-3 juniper and 2 sage should help you get whatever you need in your deck.
Overall
I think you have an excellent deck that will do well in upcoming States. The biggest change that I think the deck would really benefit from is adding thundurus. Everything else are just slight tweaks that suit more my playing style and may not make the deck any better or worse. This is a deck that I'd like to do a video review of if I have the time later.
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