Monday, March 26, 2012

Durant - TheMewtwoExTroll

4 Durant
1 Rotom
1-1 Hynpo HGSS
1 Shaymin EX
Pokemon = 8

3 Twins
4 Pokemon Collector
2 N
2 Professor Juniper
3 Lost Remover
3 Crushing Hammer
3 Eviolite
3 Level Ball
3 Pokemon Catcher
3 Junk Arm
4 Revive
2 Pokegear 3.0
1 Switch
1 Alph Lithograph
1 Battle City stadium
T/S/S = 42

4 Special Metal
4 Metal
2 Prism
Energy = 10

Durant decks win not by taking prizes, but by discarding the opponents deck until they can no longer draw a card and automatically lose.  For each durant in play, durants 'devour' attack discards one card from the deck, so with 4 in play, 4 cards are discarded each turn.  The rotom is for switching prizes in case a durant is prized, hypno is for putting your opponent asleep to stall and shaymin EX is for doing damage late in the game to take out big attackers.

Pokemon Analysis
I find that the most consistent durant decks focus on the durant only.  Rotom is needed in case durants are prized, but attackers aren't (although technically with a few prism you can use rotom as an attacker).  I'd drop the hypno line and shaymin.

Energy Analysis
I'd keep the prism in just so rotom can take out zekroms after 2 bolt strikes which is the most common attacker against durant.  So basically keep your energy line as it is.

T/S/S Analysis
I'd max out your twins and add in a flower shop for the trainer lock so you have a chance of keeping your durant in play, dropping the pokegear to make room.  I'd add in another crushing hammer and remove one lost remover since many players avoid playing special energy against durant decks.  I would also consider dropping a PONT for another junk arm, letting you reuse your revives, catchers, crushing hammers, etc....

You already have an excellent deck, but I think you'll find that it moves more efficiently if you focus only on the durant.  Good luck!

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