1 cleffa
3-3 donphan
3-1-3 machamp
2-2 zoroark
2-2 espeon (solar suggestion )
Pokemon = 22
4 Pokemon Comunicator
1 juniper
4 professor oak new theory
2 switch
3 catcher
2 rare candy
1 twins
2 super rod
2 sage training
2 dual ball
T/S/S = 23
6 fighting
4 double colorless
3 rainbows
2 psychic
Energy = 15
Strategy
Donphan is the first attacker, doing 60 for 1 energy, then putting one damage counter on all your benched pokemon. This feeds machamps second attack which does more damage for each damaged benched pokemon. Zoroark is a great counter against other pokemon, especially Mewtwo EX. Espeon moves damage counters from benched pokemon to the your opponents pokemon.
Pokemon Analysis
I would probably drop the espeon since its not moving much damage each turn. That will give you more room in the deck to increase your machamp line 3-2-3 and to add more trainers/supporters.
Energy Analysis
Now the the espeon is dropped, you can drop the psychic and rainbow for just fighting. This deck should run well on just 12-13 energy, which will give you more room for trainers/supporters.
Trainer/Supporter Analysis
You'll need 4 collector to get your bench full early in the game. I'd increase your juniper to 3-4 and drop the sage so that you're not tossing too much into the discard pile. 1 super rod should be all the recovery that you need. 4 junk arms will let you reuse any trainers that you have. You may want to increase your twins to 2 or 3 depending on how long it takes to get your machamp going. Increasing your rare candy to 3 would also help. You'll probably be safe going down to 3 communication, especially once junk arms are added. If you have any more room in the deck I'd add in a little more draw support like a few cheren.
Overall
With zoroark to counter Mewtwo EX's (Machamps biggest threat), this deck may have a decent shot if it gets set up fast enough. If you find that you're having a hard time setting up, then adding more twins in should help out. Good luck!
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